I served as a
gameplay programmer (Java),
artist, and
game designer on a month-long final project for
AP Computer Science.
As a programmer, I
implemented basic game mechanics and physics in Java, and
built the GUI for the game using Java Swing libraries.
I also
designed the overall structure and
primary mechanic of the game. Players pick up balloons of their
color for ammo, and lose health when they contact balloons of the opposite
color. Balloons that are shot but do not hit the other player explode and
increase the water level; if a player becomes fully submerged, they
lose.
As the team's
artist, I was responsible for creating all of the
art assets.
Development took place over the course of
one month, in May of
2016.
if it hasn't quite clicked yet, I don't blame you: "balloonatic" =
balloon + lunatic
This was the first original game I worked on. Having made simple Asteroids
and Pong games during middle school, I was excited to design and implement
an original game alongside a great team.
Why are the fighters princesses?
Long dresses = no leg animations.
Also diversity!