I served as a gameplay programmer (Java)
, and game designer
on a month-long final project for AP Computer Science
As a programmer, I implemented basic game mechanics and physics in Java
built the GUI
for the game using Java Swing libraries.
I also designed
the overall structure and primary mechanic
of the game.
Players pick up balloons of their color for ammo, and lose health when they contact
balloons of the opposite color. Balloons that are shot but do not hit the other
player explode and increase the water level; if a player becomes fully submerged, they lose.
As the team's artist
, I was responsible for creating all of the art assets
Development took place over the course of one month
, in May of 2016.
if it hasn't quite clicked yet, I don't blame you: "balloonatic" = balloon + lunatic
This was the first original game I worked on. Having made simple Asteroids and Pong games during middle school,
I was excited to design and implement an original game alongside a great team.
Why are the fighters princesses?
Long dresses = no leg animations.