I served as game designer
, project lead
, and programmer (C#, Unity)
puzzle game, where the player is a writer traversing through a novel, assisting
characters by manipulating words on storybook pages.
As a game designer
, I created word puzzles
which experimented with different variants
of the base game mechanic, playing with ideas including words as physical objects
(introduced Level 1), compound words whose component words have different meanings
(introduced Level 2), and words carrying over between levels (introduced Level 3).
Largely, my work as a designer on this project included developing the game's puzzles,
which relied on clever wordplay and puns, developing and testing the core movement and
puzzle mechanics, and conducting playtesting
to incorporate user feedback to improve
puzzles and manage level progression.
As the project lead
, I guided the 13-person team
through the development process,
facilitating communication between art, programming, design and sound teams to
ensure the project’s completion over the course of the semester.
This game was developed as part of Brown RISD Game Developers
, a student game
development organization run by students at Brown University and RISD, with
audio contributions provided by students at Berklee College of Music.
Development took place over the course of 24 hours
, with work spread out
across 4-hour weekly meetings and one 8 hour mini-game jam.
Fun Fact: The handwriting in the game is mine!