I am a programmer (C#, Unity), designer, and artist for this project,
which is still in development as of March 2019.
fun fact: "N-tale" both refers to the n (unknown quantity of) tales that
might unfold and alludes to the logical entailment in the system
As a programmer, I've built a drag-and-drop system with a custom keyboard
which allows user to intuitively construct expressions with varied
complexities.
Utilized
data structures (trees, hash tables, lists) to
manage and manipulate information about user-constructed
expressions. Served as half of the two-person team for this
game/simulation centered around a language system and an AI system.
As a designer, I have collaborated with Bill to
develop a game narrative that frames the educational components of
the game as exploratory, engaging, and open-ended, rather than pushing
forward a single message.
As the team's artist, I've also created
art assets for the game.
For instance, we wanted to build non-human NPCs (non-player characters)
that processed information logically but weren't made by humans. The
designs below were some concepts I created to reflect natural beings with
organic, rather than forced, technological integration.
Bill and I continue to work on this project, and are currently porting the
simulation to 3D!
If you'd like to stay updated on this project, I post project updates and
gameplay snippets on
Twitter!