I am a programmer (C#, Unity), designer, and artist for this project, which is still
in development as of March 2019.
fun fact: "N-tale" both refers to the n (unknown quantity of)
tales that might unfold and alludes to the logical entailment in the system
As a programmer, I've built a drag-and-drop system with a custom keyboard
which allows user to intuitively construct expressions with varied complexities.
Utilized
data structures (trees, hash tables, lists) to
manage and manipulate
information about user-constructed expressions. Served as half of the
two-person team for this game/simulation centered around a language system and an AI system.
As a designer, I have collaborated with Bill to
develop a game narrative that
frames the educational components of the game as exploratory, engaging, and open-ended,
rather than pushing forward a single message.
As the team's artist, I've also created
art assets for the game. For instance,
we wanted to build non-human NPCs (non-player characters) that processed information
logically but weren't made by humans. The designs below were some concepts I created
to reflect natural beings with organic, rather than forced, technological integration.
Bill and I continue to work on this project, and are currently porting the simulation
to 3D!
If you'd like to stay updated on this project, I post project updates and gameplay
snippets on
Twitter!