As half of a two-person team, I played the part of programmer, designer, and artist
on this project.
As a gameplay programmer (C#, Unity), I implemented the
core mechanics of the game, including
the
matrix rotation and
spawn system with difficulty scaling.
As a designer, I worked with Evan to design the entire structure of the game.
To add a challenging element of management and planning to gameplay,
we added a mechanic in which elevator guests are stubbon, refusing to move from
their assigned spots once the elevator doors close until they reach their destination.
As the primary artist for the project, I built the game UI, and
illustrated all of the character art assets.
Evan Charfauros created the background and floor art assets for the game.
Development took place over the course of
72 hours in August of 2018.
Big thanks to Denny's for being open 24 hours and refilling our waters!