As half of a two-person team, I played the part of programmer, designer,
and artist on this project.
As a gameplay programmer (C#, Unity), I implemented the
core mechanics of the game, including the
matrix rotation and
spawn system with difficulty scaling.
As a designer, I worked with Evan to design the entire structure of the
game. To add a challenging element of management and planning to
gameplay, we added a mechanic in which elevator guests are stubbon,
refusing to move from their assigned spots once the elevator doors close
until they reach their destination. As the primary artist for the
project, I built the game UI, and
illustrated all of the character art assets. Evan Charfauros
created the background and floor art assets for the game. Development
took place over the course of
72 hours in August of 2018.
Big thanks to Denny's for being open 24 hours and refilling our
waters!